Card art

Card types (Elemental, Negative effects, Gold, Wager)

Concepts for enemies on the field you can attack

Concepts for characters

Early UI concepts

Comps for receiving a negative effect

Comps for using up your ability

Comps for an enemy getting hit

My tasks included notes for the art team and asset/animation notes for the programmers

These are two pages for the initial blue sky period of the project.

Mythic Golf

Mythic Golf is a fantasy multiplayer golf game where champions from different realms battle it out on the field. Players draw cards from their deck that can affect their accuracy, spin, time, strength, and even the wind. With these cards you can attack monsters for gold to purchase stronger cards, or other players to give them negative effects and get the upper hand.

As Art Director my tasks included:
-working with the team to find the art style
-concept art (character, environment, props, cards)
-UI
-notes for programmers and artist
-set dressing and lighting in UE5

Environment and prop art by Nick Wiliams.
Characters modeled by Tim Haag.
All models were rigged by Sirrena Infinity Holmes and Animated by Dylan Pollard.
VFX by Michele De Donno.

Role
Art Director, Artist
Date
March 2021- Jan 2023