Full name
Anailis Dorta
Title
Art Director, UI artist, Illustrator, Concept Artist
Location
Bellingham, WA
Biography
Hi! I’m Anailis and I’m an Art Director, UI Artist, Illustrator, and Concept Artist from Cuba, currently residing in the PNW.
I have worked on multiple projects for a variety of platforms but when I’m not working, you can find me running, indoor bouldering, playing games with friends, or attempting to juggle any multitude of hobbies I’ve picked up over the last few years.
Skills
Photoshop, Unity
Experience
Artist
Mega crit
Art Director
Liquid Bit, LLC
Art Director at Liquid Bit, LLC.
UI artist & Illustrator
Liquid Bit, LLC
Worked as the sole UI artist and a 2D artist for “Killer Queen Black”!
The Game has released on multiple platforms (PC/Mac, Nintendo Switch, Xbox, Stadia)
Illustrator
Brace Yourself Games
Worked on the art for the Industries of Titan OST and created artwork for the Physical CD artwork for Crypt of the Necrodancer’s OST and mini-CD OST
Illustrator
Mega Crit
Worked remotely as the In-game card and event artist for the game “Slay the Spire” ( over 300+ cards and 50+ events).
As well as promotional illustrations for the game trailer and released characters.
UI Artist/ Crayola Experiences (AR)
Vueality
Worked as an in-house UI artist on AR games and experiences such as Crayola’s “Be A Star” and “Silly Selfies”. Including Internal concept pitches for games.
2D Artist (ios/Android)
Vueality/ Relativity
Worked in-house on the mobile game for Mattel’s “American Girl World”. Created characters, environments, and UI.
Texture Artist/ Sonder (Short Film)
Soba Productions
Contributed as a Texture artist for the short film “Sonder”, which has been showcased in multiple festivals.
Concept Artist/ Elementerra (VR)
Freeform Labs
Worked remotely with Freeform Labs on concept art and designing the HUB, UI, and multiple game assets for the upcoming VR game ElemenTerra.
After October 2016, I continue to work with them on and off on other freelance projects.
Concept Artist, UI/VFX, Animator, Illustrator
Grumpy Ogre Studio
Worked on Shell Shock, The Game (IOS/Android).
Worked on the shipped title Shellshock, The Game. Provided concept art, paintovers, illustrations, animations, VFX, and final in-game assets. I continue to work on other mobile projects with them on a freelance basis.
Education
Bachelor’s Degree in Game Art
Laguna College of Art + Design
Clients
Mattel: "American Girl" Crayola Mega Crit: "Slay The Spire" Brace Yourself Games: "Crypt of The Necrodancer"
Specialties
Concept art, Environment design, Character design, Game Art, UI